Like how much of the map you’re able to see on your screen? It seems zoomed in compared to last time.
Well from what I gathered
I got a base tank berserk and normal dude to smack a green chest and they all scores 9 hits. All different levels ish. Exact same damage. While I like the new system, every 5 or so levels each stat should be upgraded once.
As for classes, they should also receive stats. One health health regen and size to tank, speed and 2 damage for berserk. for the original SB other classes:
My current breakdown is first tier gets 3 stats bonus, second tier 5, third tier 8, tier 4 12. Pretty good incentive to level. Or if they don’t wanna they can hide the evol screen and just evol whenever they want, but not get any extra stats until they make a choice. As for the stats drumroll please:
Normal nothing
You already saw tank and berserk
Not worth changing rlu
Tier 2:
Warrior: 2 damage, 1 health regen 1 size 1
health.
Same normal SB ability. Before you call it OP…knockback bruv.
Rook: 1 health regen 2 size 2 health
Simple abil, 5 health 5 regen 5 size 3 speed 3 damage 60 sec CD 10 sec Duration or however long you fix it out to be.
Knight: 3 amage, 2 speed
Yep. For abil instead of a cool thing kinda just make the attack slow the enemies speed by 50% for 3 seconds. Kinda like lumberjack, it will be an effect on the sword for 5 seconds. Nothing much, but can be devastating considering 10 sec cooldown. Also can be thrown. Its a samurai lite. Cooldown starts when ends blah blah blah.
Vamp: 2 damage 1 speed 1 size 1 health.
For autos maybe health drain based on damage and health. Im thinking max of 10% health with one auto, but thats with 25 health and 25 damage, so baaically add the current health and damage stats, maybe 10 health 10 damage comes to 20, dkvide by 5, and thats the percent healed. As for abil, just 35 sec cooldown and the speed is upped by 5 and lifedrain by 2x.
Tier 3:
Lumber: 4 damage 2 size 2 speed
For abil just increase damage by 15. Literally that. Have the abil last 20 seconds, ends as soon as it smacks someone. Maybe a min cooldown. Cooldown starts when it ends. One punch man anyone?
Samurai: 2 damage 2 size 2 health 2 speed
For abil, you know the buildings? Maybe make a pretty big building, and trap both people on for maybe 20 sec. Other person cant use abilities. Negates all abulities in use too. Just use abil and smack the other person melee or throw, and out pops a dueling arena, everyone else in area gets punted out. A good dueling power, befits a samurai. Solo combat. Also serves as a counter to grouping, so no more team bullies. Though since kinda op maybe 90 sec cooldown. And if you miss skill issue you shouldnt be using samurai. But if you miss and dont hit nothing bad happens phew luck on yout side. This effect will stay on you forever, but cooldown starts when it ends.
Archer: 4 damage 3 speed 1 health
Ok, just do the same for archer god rly.
Tier 4
Jugger: 3 damage 4 health 2 health regen 3 size
Buff: change abil. Crank hp to the max and regen to the max for the duration of abil. Maybe 10 sec. Damage gets a boost of one, size a boost of 5.
Fisher: 5 damage 2 healrh 1 health regen 4 speed
For the abil reduce cooldown to 35, increase damage by 3, spewd by 5, health regen by 10…
ArcherGod: 8 damage 3 speed 1 health
Nerf: ability, make them go less small. Other than that fine.
Throw, make them deal less knockback. Actually close to zero is best
Buff: NA make it deal a wee bit of damage and quite a bit of knockback.
Ofc well have to increase stats to 25. 125 total is great, 50 is not enough. My idea, you can level to 40. You get 40 points. Tier 4 gives 12 more. You get another 40 bc every 5 levels gives 5 equally put. Altogether, 92. 27 points is a lot of leeway. Just take current stats and make them less i guess. I dunno rly im just an ideas man.
Now now now you might get carried away here bc speed is just OP as hell and with no borders… Wow. To prevent this moi have an idea called … Well two actually. The first is a teleport to anythere on the screen. Yep. Can even be used in abilities. Just drag the button to the location in mobile, or press T on keyboard or smth. I dunno. That way damage can be done. Even better, you go slower and slower when you lose health. Its fine at green, lose maybe 2 at yellow, and at red your speed is halved. Before you say this is OP as hell, keep this in mind. If one hyper invests into something like damage and speed and hope for ghe best, wven the free points given to other stats wont be enough. A dedicated olayer can teleport and smack and throw and generally deal damage until the min maxer reaches red and cant run. Maybe this is a horriblenidea i dunno but no borders to trap is wierd man. Samurao and knight is good and all but we need something for the others at least man.
Ok. So what else is there?
More start area coins
More chests
Damage now affwcts chesta
Attack speed is based on damage and speed
Resistance is based on health regen and size
Ngl i got so cought up in pvp i forgor this is biomes wow still i think this remake would be great as a lot more variety for pvp will happen. Ofc its not perfect maybe some (many) of the stats especially might bave to be tweaked but if this is added there wont just be abilitg go fast bonk bonk or ability to big heal heal. The sheer variery is mindblowing. Whichlly also make this hard to code i guess. I know, i know. So instead of V2 I look to the future! Maybe slowly implement, since this isnt possible in a month. Still tho i think my ideas for a cleaner and more intricate pvp system are solid and are really good and woild make it really interesting and yes im a pvp junkie and this is all ive ever wanted but still its really good.
Wow ive still got 3 hours of homework and have to wake at 5 and have a quiz yay this is so fun i love my life weeeeee
As for genuine conxerns ill get some on tmrw maybe oh wait make sure more size move more rock i guess makes more incentive for size. Actually tmrw i gotta studh for test so day after. I firmly believe that SB is oretty reliant on its pvp, i mean, yeah. More variety and abilities ans min maxing and stufd would make it a lot more interesting. Lots of stuff to explore. More incentive to return. Cool abilities. Also when showing skins, ALSO SHOW THE SWORD. just so buyers know what thwyre gettinf, also i dont like cycling through skins to find a good sword. Also you should NOT write sown ability discriptions and buffs. Let that be a player surprise. Some surprise always helps.
Also when a player reaches level 40, max, they should be given something. Maybe a you win instead of xp bar and an option to spin the wheel or rng to get anywhere from 100k-5 mil. Very fun. Except make sure it not too rigged. Honestky good if people got an average of 300k ish, its really good honestky and lv 40 is hard. Not very easy, and that next skins makes the grind worth it. Or next several. Plus, getting 300k instead of 100k soothes you from not getting 5 mil. Thats for like 1%. Maybe a 100k 200k 300k 500k 1mil 2 mil 5 mil jackpot weeeeeee. Also coins arnt XP so dont worry people cant spam their way up. Its a reward for cash ins, also helps to encoirage more people to quit and not terrorize everyone to cash in and come back after for more gold and more skins. MAYBE ADD SOME EXCLUSIVE SKINS ACTUALLY. Make a skins for the top 10 Players, and smack them on. Maybe 5 more for the otherost important ones. Take them out of normal shop and smack them in the wheel. I mean imagine a Loler skin…ok ill stop i promise. Still though. Wow. I should run a casino. Also make lolers…ahem…i mean all the ezclusive skins really nice looking. That would be fun very fun. Also give maybe one stat increae just one. A perma stat boost. That would make tjoose skims gold from above. Just make sure I … I mean … everyone gets at least their own skins. As for my skin, id really like it to be a tiny bit upgraded version of a devil skin it was the skin i spent most of my early SB time on, using devil and docter before. Good ol days. So a nice devil amd doctor skin would ne great yep. Hmm also for the people who do get skins they will hold ontonthe skins forever. Hall of fame basically. More incentive to rise the leaderboard. Maybe every month, a top 100 player can get their own skin for a month, a temp skin no abil no nothing just a nice skin for a participation in a forum event. It will be skij of the month, basically temporary joliday skins thatll be fun, more incentive now. Will be taken down at the end but hey they had their month of fame. If a new person reaches top 10, if they hold for a month boom new hall of legend skin. As for the skin creaters they will also get a copy of the skin they made, for free. So better skins hopefully. Anonyomous applicatons ofc, pure design. Win win for everyone plus a stat boost of ONE WOW CRAZY. its not gamebreaking but its certainly nice. Maybe if they pull the same skin again it goes to 2, and finally 3. So people can have excatly 95 stats. A very nice number, keeps more people pulling.
Who knows future gold monetization??? Yeah lets stay away maybe just some ads for more gold maybe 3 ads a day for 10k each. Hey gold is gold. MAYBEMAYBE dono max i dunno 10$ for 100k once a month, you can dono more if you want but no more benifits. Fairly reasonable, you get more ad revenue and maybe some dono but most of us are children hmhmhm issue im ngl still ad idea is good. More ads, more money, better sever, new and better uodates, more players, more ads, etc etc.
Still tho consider this plz itll be great wow i sound like a salesperson hmmm i should become a salespersob
Woah, thanks a lot for this amazing feedback! Its really helpful and I’ll forward to dev some important points from this, we will definitely incorporate it to v2. Thanks!!
I jist added a bit more that might help with not having monopolies over servers
Cant load anyware than my phone
Well I tested some more stats. The Hp regen is too op it insta heals just one level and when I go into fire the dmg auto heals
Health added does not regen, even if I put points in regen after
Friggin ice physics too fast waaay to chaotic make them not as bad. Also make an incentive for players to go there, to make the extra challenges worth it. No one wants to torture themselves. As for icicles make them deal damage, depending on how fast you go. If this wasn’t an obstacle, there’s nothing stopping speedsters from simply zooming around being waaaaaaaay to fast especially if they max speed. Don’t get me started on ability speed. Just make the ice physics less wierd. As for the incentive maybe……1.5 times as much gold from AI. An idea for that biome is to make it a dangerous environment to farm AI. Normal bot AIs are fine, but maybe occasionally spawn in a high level AI, with classes and all that good stuff. More players on the server more spawns. It gives a reason to go there, some good gold can be made and you don’t need to challenge PvP too much. Maybe add a freezing mechanic, your health bar slowly turns blue, decreasing your speed and damage a wee bit. When it’s fully blue, you lose like 5 speed and 5 damage. However, it affects everyone even AI. The thing is, to “thaw” yourself out and regain your stats, maybe make several permanent campfires around the ice map, where you can cooldown, or rather, warm up. It can serve as a nice meeting hub, or a potential fight. This is great for people who don’t want too much danger but are willing to accept some. A basic training ground. For PvE. And who know maybe more PvE elements will be added in the future. Might make it more interesting.
Can’t see the plains area just black goo. Gotta fix that. I think plains should be normal. Basic SB, nothing special. It’s for newbies basically and ppl who wanna chill. Maybe increase chest chances to spawn, and increase naturally spawning gold. Basically a nice place to chill, maybe do a bit of farming. Decently lucrative farming at least.
Fire isn’t bad. Not a horrible idea to add some kind of dangerous area. It’s really good actually. I just think that one huge lava lake is an eyesore. Maybe make it smaller and add some more that’ll be great. But maybe add an incentive to go here , no one wants to stay in an area where they can be accidentally hit and die. Since this place actively makes you take damage sometimes, it can be PVP oriented. Go there if you wanna test you’re skills. 1.2 times gold drop for PvP since it’s so lucrative. To balance this out, make fire pools pretty distinct. If you touch it, you start to burn. More time in, more duration and more damage. Basically stops regen. Also makes rock deal damage if you touch them. Maybe here and there random lava spurts that deal burn damage. Best thing is, players deal 1.5 times more damage. Hmm that actually a bit much maybe 1.2. The perfect PvP setting. Good players or even aspiring ones and go and train. It’s a good place for PvP. You have to watch the environment, maybe bad luck sometimes happens gotta know how to deal with it, and PvP galore. Big rewards if you can dub, dead if you can’t.
As for center not too much maybe add some more chests but don’t make it too lucrative. You arnt meant to stay there, just enough to get some early stat points and move on.
As for water it needs to make you slower not faster. Makes no sense. A decent idea may be to add some currents. That would be nice. Other than that, not much. Maybe add some bridges actually. That could be fun. Forced checkpoints. Many potential uses and possibilities.
No glaring glitches other than the black plains biome. So far the game is easily running on my iPad 9th gen. Just the balancing issues and new ideas for the biomes.
Add a throw button too for mobile that’s missing
Attack animations also a bit wierd
Ability button ofc
Loler i think he wants glitches for now. Stat fixes r ez and can be fixed later. Example is speed upgrade
Yes but we must find a good balance of stats. Can’t just last minute them must be somewhat realistic. I also suggest adding in a god mode, just for betas to test the higher level stuff and make sure nothings awry. One thing just to ensure it’s working, anither to ensure it’s playable. That can even be used for future betas, to help with the beta testing. But there should also be a realistic option to mirror what might happen to actualy players.
Dunno if something happened but my loading times have increased. Maybe it’s just me. If this happens for the next week, then take heed. For now might just be Smth wierd up.
Also while moving really fast i somehow hit an icicle and it said I died but I can keep moving it was wierd
If u click on leaderbo Sword doesn’t work
leaderboard button works for me…
homepagee right?
As in playing on mobile when I’m aiming my sword when I click the leaderboard my sword doesn’t swing
Would be nice if that was a thing when you chat
- Well I still can’t throw. A button really should be added for mobile
- my lag is pretty terrible sitting between 100-300 ping with the bots on. Maybe get a hold on that. And my fps is below 30. Usually happens either at the very beginning when I’m in for maybe half a minute or so or randomly when I’m around the map. And this is a 9th gen iPad so the specs are pretty decent. Never happened in previous SB it ran like a baby.
- as for the bots upgrading, they all seem to prioritize speed first, bc they just zoom around everywhere. Maybe have the bots evenly distribute.
- I’ve seen this while on the beta today, most of the bots pvping is just them circling trying to get some hits. Speed needs to be nerfed more.
- another issue si that when I’m on my iPad and I switch to another tab an return to the v2, the v2 screen suddenly splits in half, I can only see half the screen rets is gray,
- personally I think moving the entire body to swing is a bit wierd Ngl I prefer the old SB movements better than the v2. Much cleaner, though I guess that’s why beta tester exist.
- personally the second an option should be available to hide the minimap. Kinda chunky.
- more knock back should be added
-in the end what I guess I’m trying to say is that I kinda feel like the old SB battle style is good in the sense that’s it’s really well worked out and feels really smooth. This one is really wierd and janky. Running circles to hit someone is very wierd indeed. Also if the evol tiers requirements are gonna stay the same except start at t1, I think the chest drops should be halved from SB values, considering t2 starts at 5k, 15k for t3, and 30k for t4. No need for 50 k.
-gold drops need to be added from killing. - dunno if it’s just me or the AI really seem to like the edges and corners. Very wierd.
I noticed the corner thing too
One. If u get bonus stats in hp it still doesn’t regen.
Two as for the new system not sure limiting coins to in game only is great. If so then there must be more use for them in game other than just evols. I’m thinking you can buy stat points, at an exponential cost. And this will not subtract from the total gold count gained in that game, by which I mean that if u made say 100k gold and spent 10k on one stat, you will only have 90k gold in that game, but it will register to the xp system that u made 100k. And if someone eats u, the drop system will also register the original gold. Not the evol system tho. If u go from t4 gold to t3, you will lose evol. But still. This gives Kate game players something to farm for, stats. Maybe 1k, then 3k, then 6k, then 10k, then 15k, etc. just add 1 k for each extra stat bought . This will count for all stats, if u buy one stat in SPD, then even if u buy a stat from STR it will still cost 3k, since it’s the second stat bought. Issue comes with maxing stats. With this I suggest being able to unlock +1 stat. Permanently. Ofc this will cost a massive amount. Maybe 5 million gold for one permanent stat increase. The second is 10 million. 15 million, so on. With the new gem system I guess it’ll be 1 gem per 500 gold so 10k gems, 20k etc. this gives even more end game stuff to do. However to ensure this is not broken this new stat system can be added maybe maybe with my previous big idea on new stat system and PvP and classes and stuff. If there are only 10 stats per, 50 max, this will be very op for late gamers indeed. We can cap it out at +5 max stats each.
Dailies are great. Except 100k is too much for normies. Maybe make a, normal, hard, insane, god. Player can choose the difficulty they want. When they make a choice the dailies given will be based on the difficulty. Cannot change for the day. Next day new one, etc etc. either that, or make people pay for harder dailies. Like spend 50 gems which is 25k gold for hard, 500 gems which is 250k for instance, and 5000 gems which is 2.5 million gold for god. Make the rewards commensurate with the cost, 10x rewards. Also make buying harder levels permanent. Some ideas
Break any 10 chests in one game normal
Break 20 green or highe chests in one game hard
Break 30 red or higher chests in one game insane
Break 40 blue or higher chests in one game god
Maybe 10k gold in a game for normal
Then 20k
Then 50k
Then 100k
Stuff like that. Maybe kills too. Buy stats maybe. I dunno.
XP is not a good incentive for newbies, they want skins and stuff. For end gamers 100 xp or Smth is nothing. Small numbers. That right there is only 50k gold. Something I can farm in maybe 10 min if I go out it. I don’t even need to PvP to get that, just normal godly farming starts.
Also I saw an idea floating around about clients. Maybe have them go for 100,000 gems. While client may cost some money to make, the amount of time and dedication required for 100k gems or 50 million will get quite a bit in ad revenue hopefully.
Speaking of ads you should add an option to watch vids for gold, well gems now I guess. 10k gold before, now 20 gems I guess. More ads more money better SB. The specifics are in my previous PvP ideas
Ofc my ideas are all really hard to code so maybe there might be a new update for these ideas especially the new PvP mechanics that would be wonky and require more testing and my new stat ideas can’t be added up PvP comes out, bc the new stat system is heavily reliant on PvP system. Or maybe just not work on abils and teleports and stuff, just make the classes give extra stats that should be pretty easy and then maybe the 25 stat system can be added shouldn’t be too much issue hopefully. As for my new biome ideas that also shouldn’t be too hard at least the multipliers the other ideas like random lava and freeezing cold can wait for later. Still I think quite a bit of my ideas are fairly sound and not too hard.
Then again I’ve never coded in my life so I don’t know anything about coding.
Wow I swear I’ve given more ideas than actual bug testing lol. Still, fix the hp system it wont regen added hp. Hmm I think I said that once before actually whtvr. Also the title still says it’s spring. It’s not really not.
Well some of your things will eventually be changed (since they are just values but will address the others)
yes, mobile stuff is not fully done will be added
we pushed some new stuff recently so test again. i will make a new topic to clear up confusion.
you should test this again too and make a new topic for it, im curious why this is happening
yes the body part will be changed
good point. i have added this just now to the list of things to do
yeah hitboxes are smth we need to fix
good point. added this in the list too.
rest of the stuff i didnt address are ideas/ stuff that is not finalized, i will provide a more finalized build soon where you can actually make feedback like this, we just change a bunch of stuff each build just to see how it looks so dont take it personally. making a new topic for new build discussions soon.