Thx for the fix
I mean, I think this is kinda on me. When manage was asking for suggestions on balance changes, I proposed a rework to archer/archergod so that all its stats (including health and damage) are normal, except for improvements for throwing (range and speed)
Wait question though: Whatâs the difference between health and maxhealth?
Even Iâm not sure exactly at this point but it has something to do with level up and how your health expands (i.e. expand health proportional to new health or do it by a factor).
For example maxHealth 1 and health 0.5 means when you level up and your level gives you a higher maxhealth, your current health will only be expanded 1/2 (based on percentage full ratio) the way to your max health allowed by maxHealth property and value calculated from level. Dig into the code if youâre curious.
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This is why i always tell u to check my prsâŚ
Dude i donât have time to check every single file if I did I wouldâve just coded it myself
beef