Good ild times mode- no throwing, old brown chests,no evols
how about no chest for the good old old times and nothing slowing down your click so you just go tap! tap! tap!
autoclickers will be used.
yes so more fun
it will be hard to get to 60k again
No
Yes!
Tag: tagger(s) try to kill someone (or damage x amount) to make the other person become a tagger. rounds could like 2 or so minutes, people who are taggers at end of round get less xp.
I feel like there could be different modes. Here are my ideas:
-Team mode. You canāt hit your teammates, and you can send coins by pressing some button, pretty much it.
-Hide and Seek mode. The map only shows the player, and there are 2 teams, the hiders and seekers. There will be about like 3 seekers and they need to find the hiders within the time limit. When hiders are found they become seekers.
-Battle mode. Make the map smaller over time so it IS more crowded and people are forced to fight each other. The borders donāt need to be deadly, but it could allow players to find safety in the toxic areas.
-Coin mode. No battling, only collecting coins. Not collecting enough coins can kill you as you lose coins due to the hole in your pocket.
These are just a couple of ideas I have for Swordbattle.io 2.0.
this has been discussed
but these are great ideas
Thank you, Iāll put these down in that topic.
@Grand no need, I moved the posts.
What about Zombie mode? like fight zombies, collect coins, and get power ups to help you last longer??
Would it be a solo mode or would it be a multiplayer game?
multiplayer would be more fair
would they work together or fight?
both or you guys can debate about it
work together or be competitive
I feel like competition could be possible, but perhaps you can build parties, like zombs.io sorta.