After having played the game for a bit and looking through the Github, here are some of my observations about the new evols. Hope that this will be useful for some!
(Note that I have a TL;DR as the first reply to this topic. Please let me know if there’s anything wrong here through a reply so I can make any needed corrections. Thank you!)
Knight
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Requires 1,000
, Stage 1 evolution
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Replaced Berserker as the first-stage evol (first two evols are now tank and knight, instead of tank and berserker)
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Basically a nerfed berserker
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6 second ability time, 90 second cooldown (compared to berserker’s 7-second ability and 60-second cooldown
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Ability provides the same boosts as berserker ability:
- 15% increase in damage
- 80% increase in knockback dealt
- 50% increase in speed
- 40% reduction in attack cooldown
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Worse base stats than berserker: Provides a 5% increase in speed upon evolving and no knockback resistance. Berserker, on the other hand, grants a 10% increase in speed and a 5% increase in knockback resistance.
Vampire
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Requires 5,000
(Stage 2 evolution)
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6-second ability time, 90 second cooldown
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Same speed as knight (for base and ability)
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Has a leech ability (heals player upon dealing damage, which not only includes damage inflicted on other players, but also mobs, which could be pretty broken)
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Ability:
- 50% increase in speed
- 80% increase in knockback
- Ability doesn’t boost damage, knockback, or reduce attack cooldown like Knight. (?)
- Ability multiplies leech effectiveness by 4x
Rook
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Requires 5,000
(Stage 2 Evolution)
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Player is no longer able to move diagonally (didn’t impact my PVP as much as I thought it would)
- Ability allows the player to teleport to the end of the map in the direction where they are moving. (NOTE: You must be moving in the direction where you were you want to go while activating your ability. If you are standing still, it will teleport you downward by default.)
- Ability has a 40-second cooldown
- Base stats (stronger than tank in every way):
- 25% increase in size, knockback resistance, max health, and regeneration (compared to tank’s 15% increase in all these base stats)
- 20% increase in damage (compared to tank’s 15% increase in damage)
- No decrease in speed (tank has a 30% speed reduction)
- Regen wait is longer than tank’s (?, saw it had a higher regenWait.multiplier)
Samurai
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Requires 5,000
(Stage 2 Evolution)
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Base stats (faster than tank, slower than rook, smaller than tank/rook):
- 15% reduction in speed (tank has a 30% speed reduction
- 5% increase in size (compared to tank’s 15% increase)
- All other base stats are the same as tank
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Ability (fast regen, fast speed, increased damage):
- No change in size
- 25% speed boost
- Otherwise, same stats as tank ability
(meaning same boost in damage, knockback, regen, shorter attack cooldown)
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6-second ability time, 60 second cooldown