Sadly no
Not formally anyway
Dang that unfortunate he was fun
He looked it
@ANGEL why did you have ruin that message lamo
Idk i couldn’t resist it lol
Bruh clear thy mind lol
Which one?
The one that she smirked one lol
this is one of the only open idea dump topics I found and I don’t want to make a thread so i will just send my requests here
- remove spawn centre, it’s stupid bc you can spawn camp very easily- instead it should be so people can spawn anywhere
- plains is too slow, do i need to elaborate??
well those days are back xD
@incognitoes @Shadowblade @Wasd (Pinging three of you that’s experienced in game before I pitch idea to gautam)
First idea:
Dual
Just like beserk and tank, a 1st tier class.
This class is for chest grinders but it can also hit hard!! (the following stats are compared to basic)
Speed 0.8 (bc holding 2 swords instead of 1)
Damage 0.8
Regen speed 1
Scale 1.1
Sword scale 0.7 (smaller swords)
Attack reload (cooldown?) 0.7 (hitting is in an alternating pattern)
Resistance 0.7 (bc you have two swords less balance xD)
Ability:
I want to make it original and not just a stat buff (that’s why all the other classes were removed it was too simple)
First tier 2 class:
tamer
The creatures tamed have slightly more health and damage and follow the cursor (rip mobile users but it still works (just look at diep io))
Evolves from beserker (compared to beserker)
speed 1.2
Hp 0.7
Damage 0.7
Regen speed 0.8
Scale 0.9
Attack cooldown 0.8
Resistance 0.8
Ability cooldown: 10 seconds
Ability:Tame
Any creature (excluding bosses and mini bosses when that ever gets added) will become under your control in a radius (10 max?)
Tamer would likely be OP for PvP or just plain annoying so it would be better if the tamed animals were nerfed
Yeah maybe but the range is only up to the visable area. Plus it probably will be easy to kill unless the player is proe
Archer could be implemented in a balanced way if projectiles can be killed by a sword slash
Gautam used my idea?