Suggestion(s):
c={|1|)======> Day and Night Cycle
…c={|1a|)======> Said this in “Little Idea”
… …c={|1a.1|)======> Instead of doing this:![]()
Have the game have a “Game Tick” variable, counting up by 1, and have it hooked up like this: sin(GameTick). If the solution to the problem, sin(GameTick) is positive it’s Day and if negative it’s Night.
c={|2|)======> Cloaking
…c={|2a|)======> Said this in “Feature to Add to Swordbattle”
… …c={|2a.1|)======> In summary: There is a switch to cloak (or hide) the evolve, so players don’t know what evolve state and this also helps view the whole skin instead of covering it