Yeah pretty much (although he needs to kill them to actually resurrect them)
your not even close
that is NOT how my necromancy works
Also, you have no combat-related abilities, so good luck with killing people
How does it work then?
anything that was alive at one point or another whether that be a concept person or animal if its dead or erased it can be revived personifed as a human
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That does not seem fair.
Iām going to go ahead and nerf that, to whatever YOU kill.
You canāt just revive a concept (pre-nerf monke) and No-Diff everyone.
bruh
monke try not to be obscenely overpowered challenge (impossible)
im picking my invunerability and power stealing
flame try not to nerf something for using it smartly challenge (impossible)
In all seriousness this wouldnt happen due to my secondary, i would be aware of the attach and at least make an attempt to dodge it.
Maybe this could be balanced? Probably good enough to be a standalone ability. Also correction, I think this is Android 73ās ability in DBS. Moro had unlimited time
And for it to work, he had to touch the personās neck to copy their abilities.
not what i wanted to do with le power since i hate moros powers with a passion since they are SO limited (also forgot to put this in the orginal power list but invulnerability can be bypassed via viruses germs gases poisons things like that as long as its not a poisonous knife it has to be in a gas like form not applied to a weapon of sorts)
Okay, Iāll give you those⦠BUT
You steal the powers for a day.
Not permanently.
(Also, you canāt steal tangible objects unless you physically steal them, but you can still steal them if they are summoned by the user)
Penguin has been replying for like an hour lol
Making this block of text easier to read and understand + Adding context to the universe we exist in
First I want to answer what kind of universe would this take place in. (@Faraway_Flame please approve)
First Iāve realised people have mainly 3 branches of combat
- Fantasy
- Science Fiction
- Other (Physical combat/mix of the other two)
Magic requires mana (or any other thing you want to call it but magical power is typically addressed with mana). The logic of magic should follow how magic commonly is portrayed in media with slight interpretation differences.
Meaning:
- Materilisation magic (Creating things out of nothing but magic) requires massive amounts of mana and people should not be able to create a lot of things or very big things. (This also includes creating light, flames etc) Added to this people can only make things they can understand/know the spell to.
- Control magic (Mind control, making things float) requires mana the time it is controlled (making monkeās magic only being able to control a limited amount of people for a limited amount of time)
- Healing magic (any kind of healing) takes massive amounts of mana or must know how to create a healing syrum
- Transportation magic (teleportation, flying etc) takes a lot of energy
- Energising magic (making something hot, propelling something forward) doesnāt take much energy and this includes propelling something like mana itself or light
Other guidelines.
- In order to use a spell you must understand it (making power stealing unusable)
- Mana heals over time.
- Taking 24 hours to fully heal.
- People with stronger magic/spells have less mana vise versa.
Things that are based off science fiction must have to be theoretically possible sometime in the future. This includes what happens in magic. For example if a person uses some kind of magic that makes them bigger they immediately get crushed from their own weight because the strength of the bones/mussles donāt change. If you fly up to the stratosphere without protection will kill you because of the lack of oxygen
Physical magic, however should not be nerfed that much. This is kinda like Dragon Ballās fights where nothing is really explained. Thereās a limit however: Physical exhaustion. This cannot be mitigated, even with healing magic. Also you must be specific in the fighting style. Not just: buff in every way.
A good example might be this^ This will probably fall under the Other category where it doesnāt make any sense how this can make sense but it is fairly balanced.
Anyways all that out of the way, hereās my ability
Primary: Knows a spell that can create concentrated mana and also know how to propel it/control it.
- The limitation is that the object can only big as I can have mana.
- mana can be taken back after combat (if not destroyed) to be part of my mana but cannot be taken in by others as they are incompatible
- mana is as hard as i make it concentrated, concentrating mana takes a bit of time
- I can propel as many things i can visualise
- Bend the mana
- Use the mana (can also be concentrated) to push me
- Unconcentrated mana dissipates into the air and concentrated mana slowly dissipates (like dry ice)
- Affected by gravity
- Bend mana
Secondary
Creating tea and snacks:D
Any kind of tea that I know (green, black, mugi, genmai) I can also add milk and sugar if I want.
Anything I believe is a snack suited for tea(I canāt lie because thatās not how magic works, you cannot lie to magic)
The limit of the creation is very high as this spell is very efficient in the usage of mana (moral limit- I wonāt waste perfectly good tea or snacks :D)
Im a vampire, canāt die by stakes or the sun my bite is deadly