nice
evols are easy
im trying to figure out how to make new evol features, like sword throw damage, chest damage, and leech only working on players
not close though for sure XD
No more heal spammers
also I made it so rook cooldown is much shorter BUT it only moves you like 1 ground tile so rook pvp gonna be awesome
ik this is off topic I will split it when Iām happy with the updates Iāve made
I was tryna play but it wasnāt working or am I dumb
tell me where youāre stuck
The first step
click this link: GitHub.com
Theres no reason for gautam not to add this at this point cause the only thing he has to do is accept the changes
Yeahā¦
Iām working on fisherman rn and the structure is different from v1 so itās kinda confusing
Warrior is alr added, wolf boss is balanced and mob coin values are
also rooks ability is more fun and harder to run with
I donāt think theres a stat for throwing knockback or pullback which is the problem
Wait so coin values for mobs can be custom now
Must find it frfr
There is for kb ig and I havenāt checked if a negative kb will pull back so thx for idea
I was trying to do the v1 way and the pos of player gets pulled into the fisher
(Entity.pos = player.pos)
thatll have negative knockback for sword swings too
Yeah but I figured out a way to apply only sword throws, I js canāt figure out to limit to only fisherman
can u send me an ss of what u did?
sure after I finish my hw ![]()
Did ya finish your homework yet?
Ur prob at school rn right? XD