Wolf boss and balance to vampire

nice
evols are easy
im trying to figure out how to make new evol features, like sword throw damage, chest damage, and leech only working on players
not close though for sure XD

if gautam accepts my pull request it will nerf vamp to the ground :fire:

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No more heal spammers

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also I made it so rook cooldown is much shorter BUT it only moves you like 1 ground tile so rook pvp gonna be awesome

ik this is off topic I will split it when I’m happy with the updates I’ve made

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I was tryna play but it wasn’t working or am I dumb

tell me where you’re stuck

The first step

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click this link: GitHub.com

Theres no reason for gautam not to add this at this point cause the only thing he has to do is accept the changes

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Yeah…

I’m working on fisherman rn and the structure is different from v1 so it’s kinda confusing

Warrior is alr added, wolf boss is balanced and mob coin values are :+1: also rooks ability is more fun and harder to run with

I don’t think theres a stat for throwing knockback or pullback which is the problem

Wait so coin values for mobs can be custom now

Must find it frfr

There is for kb ig and I haven’t checked if a negative kb will pull back so thx for idea
I was trying to do the v1 way and the pos of player gets pulled into the fisher
(Entity.pos = player.pos)

thatll have negative knockback for sword swings too

Yeah but I figured out a way to apply only sword throws, I js can’t figure out to limit to only fisherman

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can u send me an ss of what u did?

sure after I finish my hw :sob:

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Did ya finish your homework yet?
Ur prob at school rn right? XD