INTRO
RPG Simulator is a new simulation game where players will create characters and explore while trying not do die. There are 9 total races and 12 classes to choose from to explore in a large map where you have total freedom to explore and role-play. You can become various characters such as a human warrior, orc warlord, a kobold thief, or a dwarven hermit, and more.
How to Join
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Choose a name for your character.
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Choose a race and a class for your character.
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Do not forget to ping me.
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If you die, you can join again as a new character in a week.
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The game will start when the game has at least 4 players and the map is finished.
TEMPLATE
[Character Name]
[Race]
[Class]
Races and Classes:
Dragonborn: Warrior, Sentinel, and Wizard.
Gnoll: Warrior, Berserker, Hunter, Archer, and Sentinel.
Feel free to suggest new features.
Races | Human | Elf | Dwarf | Orc |
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Description | Humans are intelligent inhabitants of the plains. | Elves are graceful and nature-loving inhabitants of the woods and skilled with bows. | Dwarves are sturdy and stubborn inhabitants of the mountains and skilled with axes and hammers. | Orcs are cunning, brutish, honorless creatures that love to slaughter enemies. |
Possible Classes | Warrior, Rogue, Wizard, Hunter, Archer, Sentinel, Scout, and Berserker. | Warrior, Archer, Hunter, Rogue, Wizard, Scout, and Sentinel. | Warrior, Archer, Scout, Sentinel, Trickster, and Berserker. | Warrior, Rogue, Shaman, Hunter, Archer, Sentinel, Scout, Berserker, Trickster, and Sapper. |
Advantages | Balanced stats, high mana, able to choose between factions, and extra damage when using a sword. | High strength and dexterity, deals extra damage when using a bow, friendly with beasts, and better items from wood crafting. | High strength and constitution, deals extra damage when using an axe or a hammer, and better items from smithing. | Balanced stats, able to equip armor for smaller or bigger races, and able to choose between tribes. |
Disadvantages | Unable to equip armor for smaller or bigger races and do not have extraordinary default stats. | Unable to equip armor for smaller or bigger races. | Unable to equip armor for smaller or bigger races and low dexterity, not skilled at wood crafting. | Not skilled at wood crafting and do not have extraordinary default stats. |
Alignment | Good/Evil/Neutral | Good/Neutral | Good/Evil/Neutral | Evil/Neutral |
Rivalries | Orcs, Goblins, and Half-trolls | Dwarves and Orcs | Elves, Orcs, and Goblins | Elves, Dwarves, and Humans, Halflings |
Races | Halfling | Half-troll | Goblin | Kobold |
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Description | Halflings are jolly, lazy, and food-loving inhabitants that live in holes. | Half-trolls are brutish and tough but stupid creatures that inhabitants volcanic regions. | Goblins are small, vile, and cunning creatures that inhabits the in the ruins of the Dwarves. | Kobolds are small and mischievous lizard-like inhabitants of caves that love to steal. |
Possible Classes | Archer, Rogue, and Scout. | Warrior, Berserker, Hunter, Sentinel, and Shaman. | Warrior, Archer, Rogue, Scout, Sapper, Shaman, and Sentinel. | Warrior, Archer, Trickster, Rogue, Scout, and Thief, Hunter. |
Advantages | To be added. | High strength and constitution, and deals extra damage when using hammers or maces. | To be added. | Bites are poisonous, high dexterity and intelligence, and easy to gain poison. |
Disadvantages | To be added. | Low intelligence, low dexterity, and unable to craft “complicated weapons” | To be added. | Unable to equip armor for bigger races, low constitution, and strength, and unable to use heavy weapons. |
Alignment | Good/Neutral | Evil | Evil | Neutral/Evil |
Rivalries | Orcs | Humans, Elves, Dwarves, and Dragonborns | Humans, Elves, and Dwarves | None |
I will add the tables for the other races and classes soon.