Rocks - Reskin the rocks to have a more desert-like appearance
Cactus - An object with a hitbox like the rocks but it deals damage if you touch it.
Oasis - A body of water surrounded by plants like bushes (V1 summer update) and palm trees
Mobs
Scorpion - Hostile mob, lives in the desert, has a little more health than a bunny, but does a lot of damage
Pharaoh - New boss, has Player animations, uses a big staff. Attacks by swinging the staff or sending a beam of energy from the top of the staff or from the body.
GAMEPLAY
New Evolutions
KNIGHT - Evolves from Tank
ROOK - Evolves from Tank
TAMER - Evolves from Berserker
HUNTER - Evolves from Berserker
Remove Upgrade Bar
Revert to V1 PVP (optional)
COSMETICS
New Skin Update
EXTRA
These are stuff that should be done during or before this update.
Nerf Sword Throw damage.
NOTE:
The main problem for people seems to be the long wait time between updates.
But if you’re actually busy Gautam, we understand.
[spoiler]But if you’re just chillin’ and watching anime, we got a problem.(joke XD)[/spoiler]
ngl adding a desert probably would be great for a v2.1 update!
there’s already sand ground texture and palm tree bushes, it wouldn’t be that difficult to add it in.
Gautam could just copy and paste data from other files to create the scorpion and cactus too.
Yeah I have em still saved if needed but the topic should still be a alive plus thouse where made well enough to be amazing for v2 plus a cactus should be easy for some artist here and scorpions probably could work like the yeti things in the ice area but with a 10% or lower chance to inflict poison maybe?
bro we gotta make it back to og way berserker goes to knight and vampire tank goes warrior and rook!
ur evo’s sound kinda weird
alsowhy would knight and vampire come from tank
he has finals man. he also is working on another game that has been blowing up recently. plus swordbattle needs quality of life changes before stuff like this. adding more to the game wont make it better if it’ll only run worse