The Vampire has long suffered from being the worst evolution in the game. Ever since replacing the samurai, a useful and fun evolution, the Vampire has received criticism from being easily countered by the likes of Warrior, which also happens to be one of the best evolutions in the game. Its leech passive gives it the ability to regenerate extra health upon hitting someone, which is supposed to compensate for its below-average health and regen.
It doesn’t.
In a public lobby, the only Vampire users you can see are players new to the game, and they don’t know of the superiority of Warrior and Knight evolutions. If we want to have at least a semblance of a balanced game, the Warrior needs some nerfs- and the Vampire needs to be buffed.
However, a buff isn’t enough. The problem isn’t the pitiful stats (although that is a big part of it), but the design of the Vampire itself. Presenting to you… the Vampire Rework (Liable to change, suggest changes in the reply section. I also recognize that this might be hard to code.)!
First, we need to get a new ability. The Vampire’s current ability is literally a weaker version of the Knight’s. So, what if we change it up?
Special- Feral Bite:
Cooldown: TBD
HIt cooldown: 2
Speed: 1.8
Damage: 1.6
KB Resistance: 3
Health: 1.3
KB Power: 1.9
Lifesteal: 75%
Duration: 20 sec
When the Vampire’s special activates, it gains a brief power. Upon hitting a player, the player starts to bleed. When a player is bleeding, they start to take damage over time until the Vampire’s ability ends. This can be stacked up to three times (by hitting the player three times). The amount of damage they will take hasn’t been determined yet, tell me what it should be.
Also, while in the ability, the Vampire cannot throw. However, this and the horrible hit cooldown isn’t stopping this ability from being amazing, as the lifesteal affects bleeding players.
Also, I think the stats of the vampire should essentially stay the same, save for a few key things. First off, I think that the Vampire’s hit and throw cooldown should be buffed to 0.75, to improve the Vampire’s annoying PvP fights, as the Vampire is very easily beaten by the Warrior’s superior range and damage. This would be a way to outspeed the other evolutions, and further help with feinting.
Secondly, I think that the Vampire’s damage should be buffed to 1.4 to outdamage the other evolutions, as all of them (except for Rook, who still can beat Vampire because of its huge health pool) can dish out more damage than Vampire can.
Thirdly, I think that the Vampire’s speed should be buffed to 1.5, to further help with feinting and disengaging fights. Also, it would be very useful for escaping corners, which makes Warrior less of a hard counter to Vampire.
Next, to make Vampire not too OP, I think that Vampire should receive a nerf to regeneration to 0.75. This encourages Vampire players to be more aggressive.
Finally, Vampire’s last change is for its passive. I think that the passive should be changed to 30% Lifesteal.
If you want to request any changes, feel free to reply!